Embark devs playtested Arc Raiders too viciously, so they found a system that let them be Care Bears one day and aggressive the next
The problem with playtesting is that it is impossible to predict every last thing any given person may do once a game is out in the wild. It's an imperfect science where you do the best you can in the moment. I imagine a live service game like Arc Raiders to be extra difficult, given how many playstyles need to be accounted for. And based on a recent interview, it sounds like some of the team at Embark took an approach that involved a randomiser determining their own playstyle from day to day to make sure they weren't just playing one way. Read more
UPVOTERS
Community appreciation
See who found this content valuable and showed their support.
No upvotes yet.
Be the first to show your appreciation for this content.
TOPICS
Explore the same topics
Discover more content from the topics this post is mapped to.
Keep browsing
Explore more from this topic
Dive into the full feed of curated posts covering Competitive Gaming & Tournaments.
Discussion
Leave the first comment
Be the first to leave a mark on this discussion.