AI Disclosure: This article was written with AI assistance. All games mentioned were built using AI-assisted development tools.
The Idle Game Rabbit Hole
It started with one question: how small can an idle game be and still feel complete?
A few weeks later, I had shipped 7 idle/incremental browser games — each under 30 KB of vanilla JavaScript, zero dependencies, zero install. Along the way I learned that incremental game design is deceptively deep, and that the genre's "just a clicker" reputation hides some of the tightest design loops in gaming.
This article breaks down what I learned about the craft — the loops, the prestige systems, the offline math, and why 5-minute sessions beat 50-hour grinds.
The Core Loop: Click → Earn → Upgrade → Repeat
Every idle game boils down to one loop. The art is in how you dress it up.
function gameLoop(dt) {
resources += rate * dt;
rate = baseRate * upgradeMultiplier;
if (resources >= nextUpgradeCost
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