When we started working on Beat the Beats, we had one clear mission: we wanted a super cohesive experience from the moment you start up the game. This implies treating UI and menu time as seriously as the gameplay itself. Guest Article by Lucas González Hernanz Lucas González Hernanz is a Spanish game developer with over […] The post Making a Punchier User Interface for VR in ‘Beat the Beats’ appeared first on Road to VR.
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