I worried about Slay the Spire 2 before its early access release because everything I saw reminded me of the original. I understood there were differences, but they didn't seem big enough or pronounced enough to warrant a new game. In the back of my head a sly voice wondered: had Mega Crit, creator of the game, run out of ideas? No; I was wrong, and I've never been more pleased to admit it. Read more
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