Building adaptive local AI inference for real-world hardware instead of benchmark machines.
Running AI models directly in the browser has improved dramatically over the last few years.
With technologies like:
WebGPU
ONNX Runtime Web
WebAssembly
quantized transformer models
…it’s now possible to run surprisingly capable AI systems locally without uploading data to the cloud.
But there’s a problem that becomes obvious the moment real users start testing your application:
Real hardware is chaotic.
Some users have:
gaming GPUs
integrated graphics
old laptops with 4 GB RAM
workstations with 32 threads
browsers with partially implemented WebGPU support
thermally constrained mobile CPUs
Most browser AI demos are tested on a single developer machine and assume:
stable GPU acceleration
enough memory
predictable threading behavior
fast inference backends
Once exposed to real users, many of these applications become unstable, extremely slow, or simply crash.
While building
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